One of the most technologically aware areas of the industrial sector is the entertainment area which has been built on the advances made in various areas. The film industry developed out of the work of the Lumiere Brothers as the leaders who broke a new technology in the late 19th-century. In the 21st-century, technology in the entertainment field is focusing on the developments in virtual reality or augmented reality as it is often known.
How Virtual Reality Got Its Start
The birth of virtual reality saw the majority of users looking to use it in the video gaming industry, including many Ontario VR providers. The launch of virtual reality came in the 1950s with the launch of Morton Heilig’s “Sensorama” using all the senses of human experience to immerse the individual in a new era of altered reality.
Gaming has become the natural home of VR in the entertainment industry in the early 21st-century because gamers are finding the immersive experience a positive one in the modern world. Digital entertainment industry experts have seen the development of VR in the gaming industry take on a range of new areas of development to bring individuals into new worlds during the playing of a video game.
VR of the Future
The entertainment industry takes in a range of different areas, including those of the film and TV industries. The use of VR is growing in the 21st-century to provide a more interactive experience for all viewers who choose to see the best effects in Hollywood through a virtual reality headset. The TV sector has always been an important area of interest for VR developers who have been building their partnerships with television networks around the world. Even political shows on TV news networks have expanded into virtual reality as they try to bridge the fourth wall between viewer and host to bring the two parties closer together.
For many years, the news and magazine print industry has been struggling to find its home in the 21st-century but the answer may have been answered in terms of Virtual Reality. The German title, “Die Wilt” has already begun demonstrating the effects of augmented reality on the newspaper itself and continues to add extra content to add to the experience for younger, tech-savvy individuals. Many experts believe the future of the Virtual Reality experience is based around the development of specialized print publications which will use new technologies developing new experiences for specific enthusiasts to enjoy.
The future of Virtual Reality offers a range of varied options for different industries with the healthcare industry already using VR to increase productivity. In entertainment, the experience looks set to become personal to each individual as the options for building on the current levels of technology look almost endless.